The First Rule of Fight Club...
Tuesday, August 17, 2004
... is you do not make a game about Fight Club.
The second rule of Fight Club is you DO NOT MAKE A GAME ABOUT FIGHT CLUB!
However, as Nick Montfort notes over at GTxA, no one seems to have told Vivendi Games:
While previous posts have probably shown that I have no real issue with violent games (in the right context, with mature gamers who can suspend their 'belief'), I've got to say the idea of a Fight Club game fills me with dread. Why? Well, the film , for all its violence, is very, very clever and subverts and questions ideas and conventions of masculinity throughtout. I simply can't see any of that subversive narrative making its way into the game. So, I fear Fight Club! Of course, I do wonder if there will be a video recording function embedded in the game: I can imagine some pretty interesting machinima coming from this game and think the challenge of making it (in some way) subversive, like the film, would be truly interesting.
The second rule of Fight Club is you DO NOT MAKE A GAME ABOUT FIGHT CLUB!
However, as Nick Montfort notes over at GTxA, no one seems to have told Vivendi Games:
While previous posts have probably shown that I have no real issue with violent games (in the right context, with mature gamers who can suspend their 'belief'), I've got to say the idea of a Fight Club game fills me with dread. Why? Well, the film , for all its violence, is very, very clever and subverts and questions ideas and conventions of masculinity throughtout. I simply can't see any of that subversive narrative making its way into the game. So, I fear Fight Club! Of course, I do wonder if there will be a video recording function embedded in the game: I can imagine some pretty interesting machinima coming from this game and think the challenge of making it (in some way) subversive, like the film, would be truly interesting.
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