God Gamer Gets Identity...
Sunday, September 05, 2004
The NYTimes has an article on Peter Molyneux, the designer behind the almost-released Fable (and of my very old fave, Populous) in which Molyneux describes the importance of character-identity emerging gradually through gameplay, not a tickbox selected before the game proper: "That's life - or at least life as molded by an Xbox controller."
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